Tuesday, February 8, 2011

render test

update:



more polypaint and some bpr rendering, comp'd in PS. I didn't set things up well enough to be able to easily bring all the subtools to 3dsMax for any kind of mi renders.

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just checking out some standard 3dsMax materials, ssd in particular. also progressing on the body of this model. eventually gonna have him posed out in a chair...